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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
16
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Posted - 2013.04.23 22:34:00 -
[1] - Quote
I VETO THIS PROPOSAL! _________________________________ *Warning explicit language alert*
Are you f*cking kidding me! Caldari ships are completely worthless in PvP. The Rokh is the only anyone uses. And that mostly as a long-range sniper. Do you even look at your kill-board stats?
Ravens both standard and Navy Issue are not useful in PvP. You might have only a few compared to hundreds of kills compared to any other BS in the game.
Scorpion, I don't give a d'mn about what you claim. But the whole premise of the scorpion is bullshit. ECM boats with the recent skills that fortify sensor strength are practically worthless. As others have pointed out, if they last at all it is maybe for 2-3 cycles of their jammers. Then is it pop and back to hisec you go. Make it a combat battleship that actually is worth something!
I agree 100% with the remarks that missiles are complete crap wrt pvp compared to turrets. Missile mechanics are terrible. Why do I have to put up with a flight time that is barely shorter than sending Light Combat drones the distance? If we want to talk lore, drones which are 6m long at the shortest have MWDs, AI cores etc. Why the h*ll can't you people 'put a mwd' on missile? Thereby reducing flight-time so we can actually use our missiles at full range. Rather than sticking them up the other guy's tail?!
Continuing the remarks on missiles, what is with the Kinetic damage bonuses?! Are you trying to make caldari missile ships worthless in pvp? Cause you are succeeding so d*mn well I would give you a gold medal. Missiles are not even close to balanced compared to turrets or drones. End of story!
One last thing, resistance bonuses are instrumental in keeping Caldari ships remotely useful. Shield tanking is the only one that has a 0% hole in the default bonuses. If you add up the resistances across the board for Armor and Shield; shield is indisputably disadvantaged. The 5% resistance/level bonuses on Caldari ships is the only thing that allows pilot to stand a chance of competing with armor tankers.
I will urge you to rethink your proposal and actually look at the data with unbaised eyes. Since some of your devs seem to confuse their personal playing with their work.
(Minmatar are called Winmatar on the forums for a reason you know...) |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
27
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Posted - 2013.04.25 00:16:00 -
[2] - Quote
Martineski wrote:CCP Rise wrote:Entity wrote:How will this affect the Raven State Issue?  We have a special balance pass in mind for you entity. does this even really matter? why would changing bonuses on unobtainable, and unused ships even matter? there are soo many unused ships in EVE that it seems pointless to even mention them anymore. Make the RSI and other ships available to all players and then it might have some effect. CCP is always removing unused items and stuff from the database i am surprised that these ELITE BS haven't been removed as well since no one can get they and no one uses them. That is not true at all.
If you pay any attention around any trade hub then you would notice. The RNI and SNI are used for lvl4 missions and some incursion fleets. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
29
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Posted - 2013.04.25 02:42:00 -
[3] - Quote
Jitoru wrote:Hey there everyone, Ill take the freedom of sum up the opinions here
Raven We are relatively ok with the changes for the raven, she gained a great deal of speed there, and a little agility. The loss of tank makes up for the additional tank fitting possibility.
Scorpion Most of the Players are not OK with the Scorpion as it is... and the change hitting with Odyssey just makes them realize and think over all the things they dislike about the slow, not very resilient, unbattleshiplike (no damage bonuses) ECM Boat that is seldomly flown. We think the Scorpion is not fine because we are not ok with ECM in general.
Rokh There are various remarks about the rokh, most ppl know her as Sniper for Years, which is working. Some People, like me, see the Naga as an outrage in this case, because it does the sniping better than the Rokh. The Reason because we think so is: in a Real fleet battle the Tank the Rokh fields barely matters, because hundreds of ships are shooting on the primary it doesnt matter if the sniper in question has 25k or 90k ehp. What Matters is, that the Naga locks faster, does more damage and applys the damage exactly as the rokh does, while being more agile and faster as the rokh.
if there any additional details i missed please feel free to add it in here
have a nice day
Jitoru
False! We are not "ok" with these changes...
Raven had a bad tank to begin with.
Rohk needs its bonus to shield resistances at 5%
Scorpion is crap due to ECM being broken. In addition it can't tank and it can't do any damage. It is only ECM which is worthless. Due to the mechanics of ECM.
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Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
34
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Posted - 2013.04.26 02:15:00 -
[4] - Quote
Scorpion is worthless despite changes due to problems with ECM mechanics.
Rohk is getting nerf with respect to tank which is one of the only things going for it.
However, nobody really flies Caldari for PvP. Therefore, there is less of the hell-brimstone as with Amarr. There are just fewer people that care. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
41
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Posted - 2013.04.27 16:26:00 -
[5] - Quote
Hagika wrote:Morrigan LeSante wrote:So I'm wondering....why is the caldari thread about 1/2-1/4 the length of the other races?
Have the caldari boats landed well, or is it simply less people fly them in anger so there are fewer voices commenting? Not many people fly them anymore. The Raven was used for pve because it was garbage for pvp while the Rokh gets some use in pvp. The drake used to be the most common pvp ship because it was noob friendly and heavy missiles though sucky in dps, could be projected for awesome range, the weapon system took a nerf bat and now it no longer is number 1. Goonswarm found use in the drake and took it from a seldom used pvp ship to a giant ball of caldari death, because of this, and with their numbers it worked well for them. Then a bunch of cry babies complained how the drake was over powered yet it had not been touched by the devs for years and when creativity came about it suddenly became unfair. The Naga is alright but the Talos can still snipe just not as far but still provide superior dps and a set of small drones to help fend off frigs. Once you hit 150km out, probers will have you scanned down in seconds and its over. The Talos can easily snipe that distance if needed. Falcon has limited use, and though caldari has a few decent frig hulls, they are still lacking compared to others. So thats pretty much it. Dont ask about caldari Hac's, they are the worst in game and undocking in an Eagle will either get you laughed at because will think you are joking about bringing it to fleet or they will just outright kick you for trying to use it.
No alliance will field them except for Goonswarm as they have the isk and numbers to maybe pull it off. The rest of us, they are worthless hulls just like 99% of Caldari ships. I don't fly a drake anymore, can't get enough damage on target to justify it. Rohk I can fly but won't with the changes they are doing. As that 5% of EM will severely hurt shield tanking Caldari ships.
If you fly winmatar use Proton, Depleted Uranium or EMP and you got a Caldari ship in the bag. The resistances just won't be high enough to allow for a feasible tank. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
41
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Posted - 2013.04.27 16:32:00 -
[6] - Quote
Drake Doe wrote:Jitoru wrote:Hey there, wanted to make following Suggestions for the Bonuses of Caldari ships:
Raven: (not touching her, think the bonuses are fine)
Rokh: +10% optimal Range/level +5% Large Hybrid WEapon damage
or: -2 Turrets +10% optimal Range/level +10% Large Hybrid Weapon Damage ________________________________
Scorpion: 6 Turrets +5%/level Large Hybrid Weapon Damage /Rate of fire (choose one) +4%/level Shield Resistance (5% would be my aim, but you wanted to change the resistance bonuses) Role Bonus: 50% increased ECM Range
What do you guys think?
have a nice day
Jitoru I'm fine with the scorpion but in your case with the rohk, the Hyperion would need a slightly higher damage increase per level to distinguish the ships to their intended roles.
Regardless if the resistance bonus is reduced Caldari ships must have a buff to their base shield HP. Otherwise the result is a nerf to their tanking. Which is not exactly up to snuff when it comes to PvP. As has been said before, so much for the Caldari (lore) of having advanced shield and weapon systems... |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
47
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Posted - 2013.04.28 02:39:00 -
[7] - Quote
We are here to discuss the problems CCP Rise is causing to our BS not the BCs. Now people shall we stay on task?! If you kids can't manage that (you know who you are) then go form a new topic to discuss.
Regardless of the changes to CMLs, which sucked btw for PvP before, the Raven isn't being buffed. If it can't be sufficiently fitted with a tank than it doesn't matter. The glass cannons of the game are supposed to be the "Tier-3" BCs: Naga, Talos, Tornado & Oracle. Last I checked the Raven is not a BC...Raven needs a shield buff! Also stop giving Caldari ships stupidly large sig radius too. It adds insult to injury for our already ****** ships which you keep nerfing.
Oh and we want our old standard drake back...so then we have three (3) decent PvP ships. Against the freaking winmatar horde...kinda reminds me of the huns. Btw, that is not a compliment CCP Rise with regards to your work on Caldari Battleships. For that matter I also mean to include Amarr and to some extent Gallente Battleships as well. Thing I like about this "Odyssey" expansion are the new Faction BCs. That only cause it is about...time.
Hope you CCP guys had fun going pub-crawling over the weekend...please wait till your sober before working on the expansion.  |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
52
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Posted - 2013.04.28 20:47:00 -
[8] - Quote
Hagika wrote:Josilin du Guesclin wrote:Parcheesie Sauce wrote:okay I kind of understand lowering the resists on the rokh since they are doing the same to the abbadon, but from prior experiences with the rokh it's cap was too pathetice to even use active shield hardeners while attempting to maintain any sort of active tank not to mention the rather weak dps it gets with rails....seems a little unfair not to give it something in exchange for the slightly lowered resists, and that raven; tiericide? whats going on with the overall ehp? and speed increase is definatly long due, but with only six launchers and a range bonus it's still fairly weak in dps with cruise missiles, especially compared to some of the other battleships. *xigh* "makin it real hard to wanna stay caldari" I think balancing of shield battleships is being done with the assumption that we're fitting XLASBs to them all. Which I really hope isnt the case, since I like to buffer fit mine. Even though the XLASB's are great, Missile bay loaded and then the charges on top of that, Either we sacrifice ammo for charges or vise versa.. Another trade off with caldari. It really gets old. The Rohk can manage it because hybrid ammo is small. Of course its getting a tank nerf now..
Winmatar are the ones better suited for active shield tanking. That is fairly clear if you look at the bonuses on some of their common shield-ships.
Caldari are best suited to be passive or buffer tanked. With some ability for active shield tanking. That would make sense given the lore of "Caldari are masters of shield and missile technology". A passive shield tank that is strong is in my opinion superior to an active one that requires a freaking indy ship full of cap charges to be feasible . I am only partially kidding about that. As I said it is my opinion,
Regardless of how you look at it, this is but another nerf to caldari ships. No matter what they did to 'buff' cruise missiles. Missiles the way they work now isn't feasible to solo/gang or fleet doctrines. Missile mechanics need to be changed to make them so as to not be double penalized by a ROF and the flight time. Pick one and minimize the other.
As for ships, Caldari need the strongest shields, mediocre armor (at best) and good structure. That would make the tanking ability of the ship match the lore for Caldari. Then give the ships bonuses or role-bonuses that give greater ability to passive tank. If wanted have some bonused for easier active shield tanking. But the bonuses and traits of the ships need to fit the lore of the race.
In case you forgot CCP the story of the races of Eve is gripping. It is one of the most cited reasons why people got into the game. Now please don't abandon that what makes Eve different from crappy kid games like WOW or Everquest etc. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
52
|
Posted - 2013.04.28 21:32:00 -
[9] - Quote
Hagika wrote:I found Everquest 1 to be a decent game. WoW on the other hand made me want to /wrist.
I thought Everquest 1 was a good game as well. Please don't take offense, the point was the more important thing I wanted to communicate. 
I picked a better substitute if that helps you feel any better. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
57
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Posted - 2013.04.30 01:50:00 -
[10] - Quote
I like that idea!
Anyway, back to the problems of missiles:
CCP do something to make missiles better at applying damage. Otherwise it doesn't matter (even if hell freezes over) how much volley damage they do. Since Caldari ships lose absurd amounts of damage due to the present mechanics. If you change the mechanics to put missiles on better damage-application it could be reasonable to reduce base damage to equate. |
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Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
59
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Posted - 2013.05.01 05:29:00 -
[11] - Quote
Hagika wrote:Kenshi Hanshin wrote:I like that idea! Anyway, back to the problems of missiles: CCP do something to make missiles better at applying damage. Otherwise it doesn't matter (even if hell freezes over) how much volley damage they do. Since Caldari ships lose absurd amounts of damage due to the present mechanics. If you change the mechanics to put missiles on better damage-application it could be reasonable to reduce base damage to equate. Shhhhhh dont talk about reducing damage...CCP will make them hit a slight better, reduce base damage by like 50%.. call it fixed and then not look at the mistake for another 6 years. 
Oh right! Sorry my bad, engineering background showing... 
Yea! CCP thanks for screwing over Caldari pilots yet again! May I suggest that you send the Devs to Nepal. While in Nepal they need to learn proper meditation. Maybe if they learn to balance themselves, they might be better at balancing ships in Eve. Just a thought.
Anyway, I very strongly request that you reconsider the 'balancing' done to these BS. As so far communicated clearly in the threads. No, I am not going to summarize for you...We pay you to do your jobs properly which includes reading the feedback threads. Furthermore, it is about 1:30 in the morning for me so, not going to stay up for 30 min to write you (CCP) a summary.
Now it might be possible but you gonna have to pay me: $200 please! 
*Note: I am not responsible for any feelings from reading the remarks. As I am under sugar-influence at the present time and thus extremely hyperactive.* |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
60
|
Posted - 2013.05.01 14:46:00 -
[12] - Quote
Mirala Nodoka wrote:Quote:It is raven that bugs me however - torp fitted, it is direct competition to blaster naga or talos and cruise fitted it is direct competition to rokh or other long range battleships; and imo it fails miserably in both situations - vs blaster naga, it produces similar dps (with much worse damage application and similar range) while fielding similar tank and much worse mobility while vs rokh or other long ranged bs, it does project ok dps at massive range (after cruise buff), but its damage application is still kinda poor (especially with furies and it needs them for decent damage) and its tank is severely lacking vs fleet battleships Lets look at this assertion. Tank Shield 7000(Raven) 2160(Naga) Armor 5800(Raven) 1575(Naga) In shields, the Raven (New Version) has over 3 times the tank of a Naga. In Armor, almost 4 times. The Naga is indeed much more mobile at 195, but the Raven will have a Speed Buff and will have a speef of 113. Indeed, the BC is much more mobile. Then we have selectable Damage Types. The Raven can Select Damage types as it wishes. The Naga is stuck with its Hybrid-Based Damage Types. - For Torpedoes we will have to see what will happen in the future. A possible change to torpedoes could make the Raven OP in the brawler setting. But with the new Cruise Missiles buffs, which allow Cruise Missiles more, faster and better damage application, one on one, a Raven should rip a Naga or Talos to shreds. - In Slots, a Naga has an 8/6/3 Setup The Raven an 7/7/5. This allows a Raven Pilot a much broader setup and much more flexibility. -
You don't fly Caldari ships do you? The Raven has always had a crap-tank. This is further pronounced when you throw the terrible damage application of missiles in too. The unacceptably poor tank-gank characteristics of the Raven resulted in its glaring lack of use in PvP.
As to your comparison, I would hope that the BS had a larger tank than a 'glass-cannon' ship like the Naga. The issue that we are talking about is damage application. The Raven's cruise and torps do not apply damage nearly as efficiently under any realistic situation. Even with a buff to the base damage of cruise missiles, the damage application is still crap.
Remember missiles are affected by both the velocity and sig radius of the target in ratio with the missile's explosion velocity and radius. These two factors inherently put missiles on a sub-par ground compared to turrets. Either a high enough speed or a small enough sig and missile applied damage is negligible.
The naga doesn't have these issues. Hybrids have instant damage application. If it hits the damage applied will always be full-damage for the turrets that hit. Turrets only have to worry about their range and tracking. Missiles for comparison have to worry about range, target speed, target signature size and delayed alpha. Doesn't look very even now does it?
The Raven needs bonuses or a role bonus that enhances damage application. Which would set it apart and give it a niche role over the Typhoon. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
65
|
Posted - 2013.05.05 20:00:00 -
[13] - Quote
Hagika wrote:We have had a total of 4 dev posts on the caldari forum aside from the change post.
All right near the beginning. One was a correction on Rokh slot layout that was misprinted, other was an answer to a question on navy raven. The 3rd was a generic response on missile issues that they havent quite pinned down and the last being a slight base shield increase to the raven after player feedback on how garbage the tank was.
I point this out because we have had a ton off feedback on how the changes really did nothing and when you go on the other battleship threads for the other 3 races, they have been posting and responding all over it.
Far more than what we have seen here, its so very lopsided. If you havent figured out the biased dislike for caldari from previous history, then just go look. Its definitely not cool.
Agreed! It really pisses me off...If you gonna claim 'balancing' you don't shaft the one race with the crappiest ships to begin with. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
68
|
Posted - 2013.05.05 22:42:00 -
[14] - Quote
Little Dragon Khamez wrote:Super Chair wrote:The raven needs a big speed boost. If you're going to give the phoon such a small sig (for a BS, that is) then give the raven the speed it needs. Stop being biased CCP  CCP dev guidelines. If amarr & cap life = crap (ignore) If caldari & ship = popular (nerf) If gallente & forum whine less than 2 hours = buff If minmatar = buff. Got to hand it to the minnies, the technologically most backward people in eve are not only the most versatile jack of all trades but they are the absolute masters at everything. Their 'rust buckets' out perform every other race in new eden in every meaningful way.
Kinda fascinating how that is working out...
Maybe the CCP guys like flying Minmatar. Hate Caldari and Amarr. And decided to help their in-game personal-account allies the gallente. Seems like a conflict of interest to me. Also raises the question of their professionalism.
SInce it is finals weeks for many people, CCP here are your grades over the last year:
Retribution Expansion 85% or 'B'
(Reason, didn't like the HML nerf when a change of missile mechanics would be common sense first step)
Retribution Devs 90% or 'A'
Odyssey Expansion 50% or 'F'
(Reason, ship 'reblancing' is bullshit. Winmatar and Gallente are buffed. Amarr and Caldari are shafted to put it gently. UI changes and stargate-cinematic are good. Again missile changes avoid the glaring issue that you seem to be ignoring in a biased manner)
Odyssey Devs 15% or 'F'
Reason: The only points being awarded are for UI and stargate-cinematic changes. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
80
|
Posted - 2013.05.06 23:38:00 -
[15] - Quote
Grunnax Aurelius wrote:Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 7000(-500) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
Good Job CCP Rise its a piece of Shyte!!!
Raven
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity (Possibly change its to a 7.5% Shield Boost Amount per level or just leave bonus as is)
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers Fittings: 11000 PWG(+1500), 800(+100) CPU Defense (shields / armor / hull) : 7500 / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 120(+26) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80(+5)km / 100(+15) / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70)
There Raven relatively fix and good for both PvE and PvP, more shields, more launchers, more speed, more target range, more scan resolution, less signature radius.
That isn't a bad proposal for the stats. Though I would argue that Caldari Sig should drop some more or Minmatar needs to increase. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
86
|
Posted - 2013.05.11 07:12:00 -
[16] - Quote
Gypsio III wrote:Hagika wrote:Gypsio III wrote:Hagika wrote:
Which is the problem, putting rigors on the raven will hurt its already weak tank.
How would you describe the Typhoon's tank? The math was done, it was only slightly lower than the ravens new tank. What separates the two is that the phoon has a battlecruiser sig? Surely that wouldnt play into how well the ship deals with incoming damage at all. I don't think sig is particularly important at these scales. Small and med weapons are already tracking both ships without any trouble. It matters somewhat for large ones, but I don't think it's a huge deal. As for tank itself. I don't think I saw that post. Did it compare EHP only? What about ASBs and RR? What were your fits?
Sig Radius does matter alot for damage application for missiles. What the h*ll do you think that explosion radius is compared to? |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
90
|
Posted - 2013.05.18 23:36:00 -
[17] - Quote
Johnson Oramara wrote:Naomi Knight wrote:If ccp realy would wanted races to be balanced they would give caldari better base shield resists. If they did that every single amarr, gallente and minmatar pilot would be yelling for a nerf until ccp gave in. Or it would be done in a way that they reduce something in exchange making the outcome as zero or possibly even negative.
Can't disagree with that remark... |
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